Thursday, 18 October 2012

DSDN 142 P3 - Final Colour Scheme



This is my final colour scheme for my interactive project i chose these colours as they contrast well together and transition smoothly between eachother when changed. The reason i changed my background from black to white is it looks a lot crisper in white and the particles change opacity naturally when they speed up on a white background but not on black, this gives a cool rapid look.

Monday, 15 October 2012

DSDN 142 P3 - Random Direction Change

The reason I have made my particles randomly change direction instead of the user controlling it is because i was advised to use more interaction rather than control and minimise clicking as much as possible.

Sunday, 14 October 2012

DSDN 112 P2B - Storyboard




1. Friend 1 txts Friend 2 if he wants to meet up for lunch before their next class up at kelburn campass.

2. Friend 2 agress and asks where Friend 1 would like to eat lunch.

3. Friend 1 replies with "Subway".

4. Friend 1 is waiting outside Subway on Vivian St with no sign on Friend 2.

5. Friend 1 txts Friend 2 to ask where he is.

6. Friend 2 is standing outside of Subway on Manners St when he receives the txt message.

7. Friend 2 replies "Subway, where are you?"

8. Realising that Friend 2 is at a different subway, Friend 1 uses the "Friend Finder" option on his app to find Friend 2.

9. Friend 1 finds Friend 2 and they have lunch at Subway Manners St.

10. Friend 1 uses app to find route to Kelburn campass and walks there with Friend 2.

Thursday, 11 October 2012

DSDN 142 P3 - Combination


I have decided to combine my "Four Corners" idea with my "Shooting Particles" idea. The particles start off by shooting down from the top left corner and after a certain timeframe change direction to firing up from bottom right corner and does the same for the other 2 corners. If the user clicks the mouse during this time the particles will change colour and size. I might try to make every indivdual particle its own colour but am worried it might come across as a rainbow effect and too much strain on the users eyes, also coming off a bit tacky.

Sunday, 7 October 2012

DSDN 142 P3 - Gravity Particle Test


This is my first attempt at particles kind of, although they appear to look like particles they are actually just tiny ellipses moving at a high speed giving the illusion of particles. What i have done is spawn a particle every time the user moves the mouse, the particles fall as if they are affected by gravity but the gravity spontaneously changes inverting forcing the particles to shoot up, this effect loops continously. I tried applying a colour scheme but the particles rapidly change colour if a randomizer is applied so i'm stuck with the one colour at the moment.

Thursday, 4 October 2012

DSDN 142 P3 - Optional Colour Scheme


This is just an optional colour scheme made in Photoshop. Because i'm using particles I wanted to use bright colours against a dark background. I think the particles will look really good when speeding along really fast because of the bright colours.